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story-driven adventure game

The year is 1896. The Martian invasion wipes cities and entire civilizations out of existence. Separated from his loved ones, a young student escapes the capital city already conquered by the aliens.
Along with the player, he will have to survive in the distinctive and dangerous Siberia, stand against the forces of the old world, and inevitably confront its new masters.
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Screenshots
War of the Worlds: Siberia. Gameplay screenshot
War of the Worlds: Siberia. Gameplay screenshot
War of the Worlds: Siberia. Gameplay screenshot
War of the Worlds: Siberia. Gameplay screenshot
War of the Worlds: Siberia. Gameplay screenshot
War of the Worlds: Siberia. Gameplay screenshot
War of the Worlds: Siberia. Gameplay screenshot
War of the Worlds: Siberia. Gameplay screenshot
War of the Worlds: Siberia. Gameplay screenshot
Chases and manhunts await, as well as violent enemies and unexpected allies without whom all would be in vain.
With the player’s guidance, he will survive and hide from his enemies. Use his fists, sabers, and whatever he can get ahold of to fight back. Solve riddles and make discoveries that will tell you about the world of the game.
You will use contemporary weapons and even makeshift explosives. Each new challenge will improve the character’s skills, but only in harmony with himself will he find the strength to protect those who are dear.
Student
MAIN CHARACTER
Concept Art
Концепт-арт Война Миров: Сибирь
Концепт-арт Война Миров: Сибирь
Концепт-арт Война Миров: Сибирь
Концепт-арт Война Миров: Сибирь
Концепт-арт Война Миров: Сибирь
Концепт-арт Война Миров: Сибирь
Концепт-арт Война Миров: Сибирь
Концепт-арт Война Миров: Сибирь
Концепт-арт Война Миров: Сибирь

GAME'S LORE

The story takes place at the end of the 19th century in Russia, placed in an alternate universe. In the summer of 1896, London was raided by Martian invaders. One by one, the European capitals fell in the desperate fight against the alien machines.
In early autumn, a rain of extraterrestrial bolides descended upon Petrograd, followed by ravenous tripods rising on the horizon. The only hope that seemed to remain was in Siberia, across the Ural River, far from technological and cultural centers, at the very last train stations.
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